#import <Cocoa/Cocoa.h>
#include <OpenGL/glu.h>
#include "create3Ddata.h"
#include "drawMol.h"
#include "dataSource.h"
#define BITS_PER_PIXEL          32.0
#define DEPTH_SIZE              32.0
#define DEFAULT_TIME_INTERVAL   0.001
@interface mol3DView : NSOpenGLView /* Specify a superclass (eg: NSObject or NSView) */ {
	float angX,angY, radius,xCord,yCord,zCord,f,ang2X,ang2Y,xCam,yCam,zCam;
	bool        FullScreenOn;
	bool        first;
	mld * ml;
	molek * test;
	IBOutlet dataSource *ds;
	NSWindow    *FullScreenWindow;
	NSWindow    *StartingWindow;
	NSTimer	    *time;
}
- (IBAction)newMol:(id)sender;
- (IBAction)toggleCheck:(id)sender;
- (IBAction)toggleFrames:(id)sender;
- (IBAction)toggleFullScreen:(id)sender;
- (void)initGL;
-(IBAction)save:(id)sender;
@end
